OdorWorld
In Odor World, sensory stimulation is modeled by simulating the impact an environment will have on a creature's sensory receptors. Each object in the Odor World is associated with a "stimulus vector"; the way this vector will impact an agent is controlled by the entity and world dialog boxes. In general, the further apart the creature and an object are from each other, the smaller the input generated by the world component is. For a detailed overview, see the olfactory example.